@@ -1,28 +1,270 @@
// +build darwin
// Package mtl provides access to Apple's Metal API (https://developer.apple.com/documentation/metal).
//
// This package is in very early stages of development.
// Less than 5% of the Metal API surface is implemented.
// Current functionality is sufficient to list Metal-capable devices
// on the system and query basic information about them.
// The API will change when opportunities for improvement are discovered; it is not yet frozen.
// Less than 20% of the Metal API surface is implemented.
// Current functionality is sufficient to render very basic geometry.
package mtl
import (
"errors"
"fmt"
"unsafe"
)
/*
#cgo CFLAGS: -x objective-c
#cgo LDFLAGS: -framework Metal
#cgo LDFLAGS: -framework Metal -framework Foundation
#include <stdlib.h>
#include "mtl.h"
struct Library Go_Device_MakeLibrary(void * device, _GoString_ source) {
return Device_MakeLibrary(device, _GoStringPtr(source), _GoStringLen(source));
}
*/
import "C"
// FeatureSet defines a specific platform, hardware, and software configuration.
//
// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset.
type FeatureSet uint16
// The device feature sets that define specific platform, hardware, and software configurations.
const (
MacOSGPUFamily1V1 FeatureSet = 10000 // The GPU family 1, version 1 feature set for macOS.
MacOSGPUFamily1V2 FeatureSet = 10001 // The GPU family 1, version 2 feature set for macOS.
MacOSGPUFamily1V3 FeatureSet = 10003 // The GPU family 1, version 3 feature set for macOS.
MacOSGPUFamily1V4 FeatureSet = 10004 // The GPU family 1, version 4 feature set for macOS.
MacOSGPUFamily2V1 FeatureSet = 10005 // The GPU family 2, version 1 feature set for macOS.
)
// PixelFormat defines data formats that describe the organization
// and characteristics of individual pixels in a texture.
//
// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat.
type PixelFormat uint8
// The data formats that describe the organization and characteristics
// of individual pixels in a texture.
const (
PixelFormatRGBA8UNorm PixelFormat = 70 // Ordinary format with four 8-bit normalized unsigned integer components in RGBA order.
PixelFormatBGRA8UNorm PixelFormat = 80 // Ordinary format with four 8-bit normalized unsigned integer components in BGRA order.
)
// PrimitiveType defines geometric primitive types for drawing commands.
//
// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype.
type PrimitiveType uint8
// Geometric primitive types for drawing commands.
const (
PrimitiveTypePoint PrimitiveType = 0
PrimitiveTypeLine PrimitiveType = 1
PrimitiveTypeLineStrip PrimitiveType = 2
PrimitiveTypeTriangle PrimitiveType = 3
PrimitiveTypeTriangleStrip PrimitiveType = 4
)
// LoadAction defines actions performed at the start of a rendering pass
// for a render command encoder.
//
// Reference: https://developer.apple.com/documentation/metal/mtlloadaction.
type LoadAction uint8
// Actions performed at the start of a rendering pass for a render command encoder.
const (
LoadActionDontCare LoadAction = 0
LoadActionLoad LoadAction = 1
LoadActionClear LoadAction = 2
)
// StoreAction defines actions performed at the end of a rendering pass
// for a render command encoder.
//
// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction.
type StoreAction uint8
// Actions performed at the end of a rendering pass for a render command encoder.
const (
StoreActionDontCare StoreAction = 0
StoreActionStore StoreAction = 1
StoreActionMultisampleResolve StoreAction = 2
StoreActionStoreAndMultisampleResolve StoreAction = 3
StoreActionUnknown StoreAction = 4
StoreActionCustomSampleDepthStore StoreAction = 5
)
// StorageMode defines defines the memory location and access permissions of a resource.
//
// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode.
type StorageMode uint8
const (
// StorageModeShared indicates that the resource is stored in system memory
// accessible to both the CPU and the GPU.
StorageModeShared StorageMode = 0
// StorageModeManaged indicates that the resource exists as a synchronized
// memory pair with one copy stored in system memory accessible to the CPU
// and another copy stored in video memory accessible to the GPU.
StorageModeManaged StorageMode = 1
// StorageModePrivate indicates that the resource is stored in memory
// only accessible to the GPU. In iOS and tvOS, the resource is stored in
// system memory. In macOS, the resource is stored in video memory.
StorageModePrivate StorageMode = 2
// StorageModeMemoryless indicates that the resource is stored in on-tile memory,
// without CPU or GPU memory backing. The contents of the on-tile memory are undefined
// and do not persist; the only way to populate the resource is to render into it.
// Memoryless resources are limited to temporary render targets (i.e., Textures configured
// with a TextureDescriptor and used with a RenderPassAttachmentDescriptor).
StorageModeMemoryless StorageMode = 3
)
// ResourceOptions defines optional arguments used to create
// and influence behavior of buffer and texture objects.
//
// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions.
type ResourceOptions uint16
const (
// ResourceCPUCacheModeDefaultCache is the default CPU cache mode for the resource.
// Guarantees that read and write operations are executed in the expected order.
ResourceCPUCacheModeDefaultCache ResourceOptions = ResourceOptions(CPUCacheModeDefaultCache) << resourceCPUCacheModeShift
// ResourceCPUCacheModeWriteCombined is a write-combined CPU cache mode for the resource.
// Optimized for resources that the CPU will write into, but never read.
ResourceCPUCacheModeWriteCombined ResourceOptions = ResourceOptions(CPUCacheModeWriteCombined) << resourceCPUCacheModeShift
// ResourceStorageModeShared indicates that the resource is stored in system memory
// accessible to both the CPU and the GPU.
ResourceStorageModeShared ResourceOptions = ResourceOptions(StorageModeShared) << resourceStorageModeShift
// ResourceStorageModeManaged indicates that the resource exists as a synchronized
// memory pair with one copy stored in system memory accessible to the CPU
// and another copy stored in video memory accessible to the GPU.
ResourceStorageModeManaged ResourceOptions = ResourceOptions(StorageModeManaged) << resourceStorageModeShift
// ResourceStorageModePrivate indicates that the resource is stored in memory
// only accessible to the GPU. In iOS and tvOS, the resource is stored
// in system memory. In macOS, the resource is stored in video memory.
ResourceStorageModePrivate ResourceOptions = ResourceOptions(StorageModePrivate) << resourceStorageModeShift
// ResourceStorageModeMemoryless indicates that the resource is stored in on-tile memory,
// without CPU or GPU memory backing. The contents of the on-tile memory are undefined
// and do not persist; the only way to populate the resource is to render into it.
// Memoryless resources are limited to temporary render targets (i.e., Textures configured
// with a TextureDescriptor and used with a RenderPassAttachmentDescriptor).
ResourceStorageModeMemoryless ResourceOptions = ResourceOptions(StorageModeMemoryless) << resourceStorageModeShift
// ResourceHazardTrackingModeUntracked indicates that the command encoder dependencies
// for this resource are tracked manually with Fence objects. This value is always set
// for resources sub-allocated from a Heap object and may optionally be specified for
// non-heap resources.
ResourceHazardTrackingModeUntracked ResourceOptions = 1 << resourceHazardTrackingModeShift
)
const (
resourceCPUCacheModeShift = 0
resourceStorageModeShift = 4
resourceHazardTrackingModeShift = 8
)
// CPUCacheMode is the CPU cache mode that defines the CPU mapping of a resource.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode.
type CPUCacheMode uint8
const (
// CPUCacheModeDefaultCache is the default CPU cache mode for the resource.
// Guarantees that read and write operations are executed in the expected order.
CPUCacheModeDefaultCache CPUCacheMode = 0
// CPUCacheModeWriteCombined is a write-combined CPU cache mode for the resource.
// Optimized for resources that the CPU will write into, but never read.
CPUCacheModeWriteCombined CPUCacheMode = 1
)
// Resource represents a memory allocation for storing specialized data
// that is accessible to the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlresource.
type Resource interface {
resource() unsafe.Pointer
}
// RenderPipelineDescriptor configures new RenderPipelineState objects.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor.
type RenderPipelineDescriptor struct {
// VertexFunction is a programmable function that processes individual vertices in a rendering pass.
VertexFunction Function
// FragmentFunction is a programmable function that processes individual fragments in a rendering pass.
FragmentFunction Function
// ColorAttachments is an array of attachments that store color data.
ColorAttachments [1]RenderPipelineColorAttachmentDescriptor
}
// RenderPipelineColorAttachmentDescriptor describes a color render target that specifies
// the color configuration and color operations associated with a render pipeline.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor.
type RenderPipelineColorAttachmentDescriptor struct {
// PixelFormat is the pixel format of the color attachment’s texture.
PixelFormat PixelFormat
}
// RenderPassDescriptor describes a group of render targets that serve as
// the output destination for pixels generated by a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor.
type RenderPassDescriptor struct {
// ColorAttachments is array of state information for attachments that store color data.
ColorAttachments [1]RenderPassColorAttachmentDescriptor
}
// RenderPassColorAttachmentDescriptor describes a color render target that serves
// as the output destination for color pixels generated by a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor.
type RenderPassColorAttachmentDescriptor struct {
RenderPassAttachmentDescriptor
ClearColor ClearColor
}
// RenderPassAttachmentDescriptor describes a render target that serves
// as the output destination for pixels generated by a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor.
type RenderPassAttachmentDescriptor struct {
LoadAction LoadAction
StoreAction StoreAction
Texture Texture
}
// ClearColor is an RGBA value used for a color pixel.
//
// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor.
type ClearColor struct {
Red, Green, Blue, Alpha float64
}
// TextureDescriptor configures new Texture objects.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor.
type TextureDescriptor struct {
PixelFormat PixelFormat
Width int
Height int
StorageMode StorageMode
}
// Device is abstract representation of the GPU that
// serves as the primary interface for a Metal app.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice.
type Device struct {
@@ -47,41 +289,41 @@ type Device struct {
// CreateSystemDefaultDevice returns the preferred system default Metal device.
//
// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice.
func CreateSystemDefaultDevice() (Device, error) {
d := C.CreateSystemDefaultDevice()
if d.device == nil {
if d.Device == nil {
return Device{}, errors.New("Metal is not supported on this system")
}
return Device{
device: d.device,
Headless: d.headless != 0,
LowPower: d.lowPower != 0,
Removable: d.removable != 0,
RegistryID: uint64(d.registryID),
Name: C.GoString(d.name),
device: d.Device,
Headless: d.Headless != 0,
LowPower: d.LowPower != 0,
Removable: d.Removable != 0,
RegistryID: uint64(d.RegistryID),
Name: C.GoString(d.Name),
}, nil
}
// CopyAllDevices returns all Metal devices in the system.
//
// Reference: https://developer.apple.com/documentation/metal/1433367-mtlcopyalldevices.
func CopyAllDevices() []Device {
d := C.CopyAllDevices()
defer C.free(unsafe.Pointer(d.devices))
defer C.free(unsafe.Pointer(d.Devices))
ds := make([]Device, d.length)
ds := make([]Device, d.Length)
for i := 0; i < len(ds); i++ {
d := (*C.struct_Device)(unsafe.Pointer(uintptr(unsafe.Pointer(d.devices)) + uintptr(i)*C.sizeof_struct_Device))
ds[i].device = d.device
ds[i].Headless = d.headless != 0
ds[i].LowPower = d.lowPower != 0
ds[i].Removable = d.removable != 0
ds[i].RegistryID = uint64(d.registryID)
ds[i].Name = C.GoString(d.name)
d := (*C.struct_Device)(unsafe.Pointer(uintptr(unsafe.Pointer(d.Devices)) + uintptr(i)*C.sizeof_struct_Device))
ds[i].device = d.Device
ds[i].Headless = d.Headless != 0
ds[i].LowPower = d.LowPower != 0
ds[i].Removable = d.Removable != 0
ds[i].RegistryID = uint64(d.RegistryID)
ds[i].Name = C.GoString(d.Name)
}
return ds
}
// SupportsFeatureSet reports whether device d supports feature set fs.
@@ -89,47 +331,310 @@ func CopyAllDevices() []Device {
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset.
func (d Device) SupportsFeatureSet(fs FeatureSet) bool {
return C.Device_SupportsFeatureSet(d.device, C.uint16_t(fs)) != 0
}
// NewCommandQueue creates a new command queue object.
// MakeCommandQueue creates a serial command submission queue.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-newcommandqueue.
func (d Device) NewCommandQueue() CommandQueue {
return CommandQueue{C.Device_NewCommandQueue(d.device)}
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-makecommandqueue.
func (d Device) MakeCommandQueue() CommandQueue {
return CommandQueue{C.Device_MakeCommandQueue(d.device)}
}
// FeatureSet defines a specific platform, hardware, and software configuration.
// MakeLibrary creates a new library that contains
// the functions stored in the specified source string.
//
// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset.
type FeatureSet uint16
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-makelibrary.
func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error) {
l := C.Go_Device_MakeLibrary(d.device, source) // TODO: opt.
if l.Library == nil {
return Library{}, errors.New(C.GoString(l.Error))
}
const (
MacOSGPUFamily1V1 FeatureSet = 10000 // The GPU family 1, version 1 feature set for macOS.
MacOSGPUFamily1V2 FeatureSet = 10001 // The GPU family 1, version 2 feature set for macOS.
MacOSGPUFamily1V3 FeatureSet = 10003 // The GPU family 1, version 3 feature set for macOS.
MacOSGPUFamily1V4 FeatureSet = 10004 // The GPU family 1, version 4 feature set for macOS.
MacOSGPUFamily2V1 FeatureSet = 10005 // The GPU family 2, version 1 feature set for macOS.
)
return Library{l.Library}, nil
}
// MakeRenderPipelineState creates a render pipeline state object.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-makerenderpipelinestate.
func (d Device) MakeRenderPipelineState(rpd RenderPipelineDescriptor) (RenderPipelineState, error) {
descriptor := C.struct_RenderPipelineDescriptor{
VertexFunction: rpd.VertexFunction.function,
FragmentFunction: rpd.FragmentFunction.function,
ColorAttachment0PixelFormat: C.uint16_t(rpd.ColorAttachments[0].PixelFormat),
}
rps := C.Device_MakeRenderPipelineState(d.device, descriptor)
if rps.RenderPipelineState == nil {
return RenderPipelineState{}, errors.New(C.GoString(rps.Error))
}
return RenderPipelineState{rps.RenderPipelineState}, nil
}
// MakeBuffer allocates a new buffer of a given length
// and initializes its contents by copying existing data into it.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-makebuffer.
func (d Device) MakeBuffer(bytes unsafe.Pointer, length uintptr, opt ResourceOptions) Buffer {
return Buffer{C.Device_MakeBuffer(d.device, bytes, C.size_t(length), C.uint16_t(opt))}
}
// MakeTexture creates a texture object with privately owned storage
// that contains texture state.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-maketexture.
func (d Device) MakeTexture(td TextureDescriptor) Texture {
descriptor := C.struct_TextureDescriptor{
PixelFormat: C.uint16_t(td.PixelFormat),
Width: C.uint_t(td.Width),
Height: C.uint_t(td.Height),
StorageMode: C.uint8_t(td.StorageMode),
}
return Texture{
texture: C.Device_MakeTexture(d.device, descriptor),
Width: td.Width, // TODO: Fetch dimensions of actually created texture.
Height: td.Height, // TODO: Fetch dimensions of actually created texture.
}
}
// CompileOptions specifies optional compilation settings for
// the graphics or compute functions within a library.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions.
type CompileOptions struct {
// TODO.
}
// CommandQueue is a queue that organizes the order
// in which command buffers are executed by the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue.
type CommandQueue struct {
commandQueue unsafe.Pointer
}
// CommandBuffer creates a command buffer.
// MakeCommandBuffer creates a command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-commandbuffer.
func (cq CommandQueue) CommandBuffer() CommandBuffer {
return CommandBuffer{C.CommandQueue_CommandBuffer(cq.commandQueue)}
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-makecommandbuffer.
func (cq CommandQueue) MakeCommandBuffer() CommandBuffer {
return CommandBuffer{C.CommandQueue_MakeCommandBuffer(cq.commandQueue)}
}
// CommandBuffer is a container that stores encoded commands
// that are committed to and executed by the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer.
type CommandBuffer struct {
commandBuffer unsafe.Pointer
}
// Commit commits this command buffer for execution as soon as possible.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit.
func (cb CommandBuffer) Commit() {
C.CommandBuffer_Commit(cb.commandBuffer)
}
// WaitUntilCompleted waits for the execution of this command buffer to complete.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted.
func (cb CommandBuffer) WaitUntilCompleted() {
C.CommandBuffer_WaitUntilCompleted(cb.commandBuffer)
}
// MakeRenderCommandEncoder creates an encoder object that can
// encode graphics rendering commands into this command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-makerendercommandencoder.
func (cb CommandBuffer) MakeRenderCommandEncoder(rpd RenderPassDescriptor) RenderCommandEncoder {
descriptor := C.struct_RenderPassDescriptor{
ColorAttachment0LoadAction: C.uint8_t(rpd.ColorAttachments[0].LoadAction),
ColorAttachment0StoreAction: C.uint8_t(rpd.ColorAttachments[0].StoreAction),
ColorAttachment0ClearColor: C.struct_ClearColor{
Red: C.double(rpd.ColorAttachments[0].ClearColor.Red),
Green: C.double(rpd.ColorAttachments[0].ClearColor.Green),
Blue: C.double(rpd.ColorAttachments[0].ClearColor.Blue),
Alpha: C.double(rpd.ColorAttachments[0].ClearColor.Alpha),
},
ColorAttachment0Texture: rpd.ColorAttachments[0].Texture.texture,
}
return RenderCommandEncoder{CommandEncoder{C.CommandBuffer_MakeRenderCommandEncoder(cb.commandBuffer, descriptor)}}
}
// MakeBlitCommandEncoder creates an encoder object that can encode
// memory operation (blit) commands into this command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder.
func (cb CommandBuffer) MakeBlitCommandEncoder() BlitCommandEncoder {
return BlitCommandEncoder{CommandEncoder{C.CommandBuffer_MakeBlitCommandEncoder(cb.commandBuffer)}}
}
// CommandEncoder is an encoder that writes sequential GPU commands
// into a command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder.
type CommandEncoder struct {
commandEncoder unsafe.Pointer
}
// EndEncoding declares that all command generation from this encoder is completed.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding.
func (ce CommandEncoder) EndEncoding() {
C.CommandEncoder_EndEncoding(ce.commandEncoder)
}
// RenderCommandEncoder is an encoder that specifies graphics-rendering commands
// and executes graphics functions.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder.
type RenderCommandEncoder struct {
CommandEncoder
}
// SetRenderPipelineState sets the current render pipeline state object.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate.
func (rce RenderCommandEncoder) SetRenderPipelineState(rps RenderPipelineState) {
C.RenderCommandEncoder_SetRenderPipelineState(rce.commandEncoder, rps.renderPipelineState)
}
// SetVertexBuffer sets a buffer for the vertex shader function at an index
// in the buffer argument table with an offset that specifies the start of the data.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer.
func (rce RenderCommandEncoder) SetVertexBuffer(buf Buffer, offset, index int) {
C.RenderCommandEncoder_SetVertexBuffer(rce.commandEncoder, buf.buffer, C.uint_t(offset), C.uint_t(index))
}
// DrawPrimitives renders one instance of primitives using vertex data
// in contiguous array elements.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives.
func (rce RenderCommandEncoder) DrawPrimitives(typ PrimitiveType, vertexStart, vertexCount int) {
C.RenderCommandEncoder_DrawPrimitives(rce.commandEncoder, C.uint8_t(typ), C.uint_t(vertexStart), C.uint_t(vertexCount))
}
// BlitCommandEncoder is an encoder that specifies resource copy
// and resource synchronization commands.
//
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder.
type BlitCommandEncoder struct {
CommandEncoder
}
// Synchronize flushes any copy of the specified resource from its corresponding
// Device caches and, if needed, invalidates any CPU caches.
//
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize.
func (bce BlitCommandEncoder) Synchronize(resource Resource) {
C.BlitCommandEncoder_Synchronize(bce.commandEncoder, resource.resource())
}
// Library is a collection of compiled graphics or compute functions.
//
// Reference: https://developer.apple.com/documentation/metal/mtllibrary.
type Library struct {
library unsafe.Pointer
}
// MakeFunction returns a pre-compiled, non-specialized function.
//
// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-makefunction.
func (l Library) MakeFunction(name string) (Function, error) {
f := C.Library_MakeFunction(l.library, C.CString(name))
if f == nil {
return Function{}, fmt.Errorf("function %q not found", name)
}
return Function{f}, nil
}
// Texture is a memory allocation for storing formatted
// image data that is accessible to the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexture.
type Texture struct {
texture unsafe.Pointer
// Width is the width of the texture image for the base level mipmap, in pixels.
Width int
// Height is the height of the texture image for the base level mipmap, in pixels.
Height int
}
func (t Texture) resource() unsafe.Pointer { return t.texture }
// GetBytes copies a block of pixels from the storage allocation of texture
// slice zero into system memory at a specified address.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes.
func (t Texture) GetBytes(pixelBytes *byte, bytesPerRow uintptr, region Region, level int) {
r := C.struct_Region{
Origin: C.struct_Origin{
X: C.uint_t(region.Origin.X),
Y: C.uint_t(region.Origin.Y),
Z: C.uint_t(region.Origin.Z),
},
Size: C.struct_Size{
Width: C.uint_t(region.Size.Width),
Height: C.uint_t(region.Size.Height),
Depth: C.uint_t(region.Size.Depth),
},
}
C.Texture_GetBytes(t.texture, unsafe.Pointer(pixelBytes), C.size_t(bytesPerRow), r, C.uint_t(level))
}
// Buffer is a memory allocation for storing unformatted data
// that is accessible to the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlbuffer.
type Buffer struct {
buffer unsafe.Pointer
}
// Function represents a programmable graphics or compute function executed by the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlfunction.
type Function struct {
function unsafe.Pointer
}
// RenderPipelineState contains the graphics functions
// and configuration state used in a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate.
type RenderPipelineState struct {
renderPipelineState unsafe.Pointer
}
// Region is a rectangular block of pixels in an image or texture,
// defined by its upper-left corner and its size.
//
// Reference: https://developer.apple.com/documentation/metal/mtlregion.
type Region struct {
Origin Origin // The location of the upper-left corner of the block.
Size Size // The size of the block.
}
// Origin represents the location of a pixel in an image or texture relative
// to the upper-left corner, whose coordinates are (0, 0).
//
// Reference: https://developer.apple.com/documentation/metal/mtlorigin.
type Origin struct{ X, Y, Z int }
// Size represents the set of dimensions that declare the size of an object,
// such as an image, texture, threadgroup, or grid.
//
// Reference: https://developer.apple.com/documentation/metal/mtlsize.
type Size struct{ Width, Height, Depth int }
// RegionMake2D returns a 2D, rectangular region for image or texture data.
//
// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d.
func RegionMake2D(x, y, width, height int) Region {
return Region{
Origin: Origin{x, y, 0},
Size: Size{width, height, 1},
}
}